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NOT dead!

I've had more time recently to concentrate on Kitae again, and the upshot is... Kitae now has fully working 2D IK Skeletal Actors and animations. Rather than explain all this, I'll let the following video do the explaining:

Skeletal Actors are composite actors made from Sprite Actors, and positioned specifically around a bone structure. You can build new and interesting bone structures easily in the new editor and you are not limited to humanoid figures. The character in the video was built from a few simple renders, and then carefully cut into sprites for each individual bone in the structure. Once you have your sprites, you can build a new actor with ease, it takes only a few minutes to piece the sprites together in a useful structure.

After constructing the skeleton, you can move and rotate the joints along keyframes in the animation editor and build smooth, interpolated animations from very simple keyframes, as demonstrated in the video.

Features / Reasons to use Skeletal Actors:
* Handles the animation and bone structure entirely for you.
* Easily add geometry to parts of the body, and collide against other actors on a per bone basis.
* Easily add new animations to game characters.
* Swap out graphics for parts of the body. Skeletal Actors allow you to switch look/feel (e.g armour).
* Control bone structures via code to animate programatically.
* It's just cool!

This is the product of about 2 months work on and off and has been a fun little addition to Kitae. It was fantastic seeing the animations work for the first time in the game editor. However, getting geometry and flipping working correctly - not as much fun. Hopefully I'll be able to leverage this into a new game at some point soon.

Next up - editor support for State Machines.
Then maybe a release? Who knows. Will try to keep this space more updated.
Null City Software
Null City is dedicated to developing top quality sofware products for Windows PC, XBox and Windows Phone. We specialise in games and .NET applications & components.