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Kitae Game Engine Transitions    Kitae Game Engine Transitions Digg   11/04/2010 - 23:44:43
I realise it's been a while since I've posted, I've been very busy with various projects, including Kitae. Fear not, much development time has been sunk into Kitae over the last few months and it appears to be coming together very nicely (barring some nasty PC laptop graphics card issues).

Anyway I wanted to share the latest feature of Kitae: Scene Transitions. Kitae now sports 30 unique transitions out-of-the-box. All ready to use with a few lines of code! Thanks to the great work done on the WPF-FX project, I've managed to convert the transition shader effects to XNA and build them as re-usable content into the engine. We've got swirl effects, circle tranistions, disolves, pixelations, saturations, water effects, blur effects, you name it, it's probably there.

Here's a video of the transition example which I'm planning to release with the engine:



Sorry for the poor framerate on the video, YouTube seems to have made a bit of a mess of it. Fear not, it runs at a nice 60FPS solid @ high resolution.
Thanks to Eifion Bedford for the fantastic photos, his work can be found here.
Additional information on Kitae's transitions feature can be found in the Kitae Transitions section.

Alpha Testing
Kitae will be entering Alpha Test phase hopefully in the next week. For anyone that is interested in testing, please read the FAQ.

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